A qualified success

Qualifying has, this season, been very successful. And although certain SofaF1 correspondents (mentioning no names Nick) would like to see it stay as it is, the odd tweak to the format in the third section aside it is a great format.

(Personally I’d like to see the final section be the same length it is now, with the ability to go beyond the end of the session for the last lap, but the teams have to declare driver start fuel before they start on that session, but you go out on low fuel. That way you’d still get the mixed up complications that make it all fun but you’d get a pure lap pole.)

But that isn’t really what this post is about. This post is about what might happen at the next race. There are three things we know about qualifying at Monaco from previous years:

1) It’s really difficult and dangerous to deal with traffic on a fast lap.

2) The track becomes faster during qualifying more that most other race tracks.

3) It’s so difficult with overtaking that it was the only track where even single lap qualifying caused difficulties with slowing traffic (Montoya and …).

So for this race coming up qualifying is going to be insane. Everyone is going to wait as late as possible and everyone is going to b needing to be on the same track as everyone else and at least one of the big names is going to be behind everyone else.

Everyone who hasn’t won is counting on this factor to win the Monaco grand prix. Jenson thinks he’s a dead cert, Kimi must be odds on, I mean even David thinks he’s going to win it.

My guess? Massa’s first win? Why? I have no idea.

About Alex Andronov

Alex Andronov is a writer who lives in the UK. He is currently working on 7 novels, 5 film scripts, 2 plays, 2 TV series, 1 history of the United States, 1 travelogue and trying to find some focus.
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1 Response to A qualified success

  1. Thanseer says:

    dai ora nn facciamo pagroani assurdi la grafica si semplice ma, mi sembra evidente, per questioni di scelte stilistiche (naturalmente condizionate dai limiti del wii, ma comunque scelte). E’ tutta l’impronta grafica da considerare: naturale che se non fai un’ambientazione iper-realistica da next gen, devi semplificare e puntare sul “fumettoso”. L’ importante l’omogeneit della scena, e anche lo stesso de Blob un classico esempio del gioco che contrasta gli altrimenti evidenti limiti tecnici con scelte stilistiche azzeccatissime, capaci, nella maggior parte dei casi, di far dimenticare la pochezza dei poligoni utilizzati.Poi, com’ naturale e trattandosi di gusti, ognuno lo pensa come vuole, l’unica cosa che non gradirei e che non sarebbe giusta marchiare come scarso e graficamente pessimo un gioco solo perch inizia per “Need for Speed” NB: preferite la grafica di Undercover?!?!?

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